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I have a scene where it would be great if the following would be possible either through Cycles or Render Layers.

problem

I want to have a light source behind a solid object (no transparency or glass shader). Is it possible that this light source illuminates an object in FRONT of the solid object: Thereby it is important that the light is not influenced in any way. It should completely ignore the solid object.

Does anybody know a solution to this issue?

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You can change the shadow option on the wall object.

enter image description here

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  • $\begingroup$ Exactly what i was searching for! Thanks! @lemon $\endgroup$ – maxkra Jun 3 '16 at 12:20

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