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I want to extrude a shape from an SVG file, then create its negative (boolean with a scaled cube).

I can do the obvious steps if I scale and move the shape. The real problem is that the SVG file works with big numbers (in the millions). I can not zoom out enough to see the object(s) in their original size but it would be important not to change the coordinate-space.

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    $\begingroup$ Why not scale the SVG down to a manageable size, then apply the scale (Ctrl-A)? $\endgroup$
    – CharlesL
    Commented Dec 8, 2013 at 17:34
  • $\begingroup$ @CharlesL The object is not centered around (0,0) It is in a different coordinate system, my goal is to use that one in Blender as fully as possible instead of transform -> process -> reverse transform (and hope I got the reciprocals right). $\endgroup$
    – vbence
    Commented Dec 8, 2013 at 18:31

1 Answer 1

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You can set the 3D View far clipping distance in the properties panel (press N in the 3D view to toggle it),
and/or
the Camera far clipping distance in the Lens section of the Camera tab:

enter image description here

By the way, it's limited to maximum 10 000 units (or 10Km), so I don't think it'll works nice with objects having scale in millions.

You should consider scaling down the objects by a factor you know (say, *0.001):

  • select all objects (press A)
  • press S, then .001
  • then, left click to confirm.

If you want to control the scale center point in order to keep relative coordinates of the objects, you can place you 3D cursor where you want and choose 3D cursor pivot center before scaling your objects.

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  • $\begingroup$ Thanks, the viewport now can accommodate my object. After an Origin to Geometry can I center the view (and move the cursor) to my origin? $\endgroup$
    – vbence
    Commented Dec 8, 2013 at 18:29
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    $\begingroup$ @vbence Shift + C to center the view on your object and Shift + S > Cursor to selected to snap the cursor to it. $\endgroup$
    – iKlsR
    Commented Dec 8, 2013 at 18:36
  • $\begingroup$ We're getting there.. :) Now can I center the viewport too to this point? $\endgroup$
    – vbence
    Commented Dec 8, 2013 at 18:41
  • $\begingroup$ OK I used N > View > Lock to Object. $\endgroup$
    – vbence
    Commented Dec 8, 2013 at 18:43

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