I have a few basic questions about Blender that I can not find an answer to and I would appreciate it if someone could help me or point me in the correct direction.

  1. My 3d model has a cube with dimensions of 1000x1000x100 and I can not see the whole object in the window at once in perspective view. If I use the wheel on the mouse to zoom out, parts of my cube disappear. I was thinking that I should change my viewport to view a wider area but I can not figure out how to do that.

  2. My 3d model actually contains several cubes of around 1000x1000x100. I positioned them by typing numbers into the transform menu in the sidebar. Now if I am in Object Mode and click on one of the cubes or if I click on the object in the outliner, I do not get the crosshairs on the object so that I can move it around with my mouse. I can choose and edit a vertex in Edit Mode, but I can not move or rotate the entire object with my mouse. I have been playing with various settings in the Properties Panel, but if I changed something that I should not have, I can't figure out what I did.

  3. The first time I created my model, I tried to resize one of my cubes by typing in values to the transform menu in the sidebar. Then, pressing CTRL-A, Scale to reset the scale back to 1 did not work. I solved the problem by recreating my model in a new file, but I am hoping that there is a better solution.

I have already search online to try to find answers. Probably I am missing something fairly simple, so I would appreciate any advice. Thank you very much.


1 Answer 1


To fix the view-ability of your object, you can change the camera end-clip distance by pressing N and finding it under "View".


If you are having difficulty changing the transformations of your object, check the Opbect Properties panel and make sure you don't have any Delta Transforms enabled.


  • $\begingroup$ Thanks so much for your help. I adjusted the camera setting, so now I can see the entire model, and I can now see the cursor when I select an object. I have not yet checked the Delta Transforms to see if that solves my scaling problem, but I will soon. The Blender screenshots are very helpful. $\endgroup$
    – SJK
    Commented Aug 27, 2020 at 0:47

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