I am using triangulate and next subsurf modifier on my tent project. I have huge problem with UV mapping.
Without triangulate it is porblem too, there are any freak "faces" under model, I don't know why:
Do You have any idea how to solve this problem?
I tried make subdivisions in edit mode, also making offset near edges. There is less errors but it still looks horrible but UV map is a lot of worse (I need UV for walls with "sample text" to be this "cuted triangle" like it is now).
Thanks, A.
Blend file: https://www.dropbox.com/s/sb70islclejgmys/Tent_0.22.blend?dl=0
The mesh is the simplest as it can. It is surprise for me that sometimes it is no problem to texture complex mesh but with this simple mesh it is a problem. Maybe I am using wrong technique?