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As you can see in the pictures I made a mesh and added loopcuts to it for the smooth face shading that it's using but there is an undesired shadow, which isn't seen from higher angles. When I apply subsurf it also gives a shadow but only on half of the selection...

without subsurf (just smooth face shading):

enter image description here

without subsurf (just smooth face shading) from different angle:

enter image description here

With subsurf:

enter image description here

enter image description here

file:

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Some of the normals are incorrect. Select everything in edit mode and press Ctrl-N and that will recalculate the normals and fix it.

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  • $\begingroup$ Thanks! I clicked the recalculate button on the left before but that didn't work, this did. $\endgroup$
    – J. Point
    Nov 19, 2017 at 16:52

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