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I made these pants with this tutorial another user directed me: http://www.blendernation.com/2016/02/25/cloth-sewing-in-blender/

I followed the tutorial and got it to this:

enter image description here

I want to add an elastic waistband around the pant's waists and ankles so that the pants don't droop like that. How can I do this?

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    $\begingroup$ Try to use cloth pinning. See how it works here: youtube.com/watch?v=4cZAJ5aKwGo. $\endgroup$ – Paul Gonet Mar 21 '16 at 0:53
  • $\begingroup$ I dont want to pin the clothes though because I want it to travel with the character if he moves :/ $\endgroup$ – elemein Mar 21 '16 at 0:58
  • $\begingroup$ Don't worry. Pinning obeys armature. Please see the example of my animation here: giphy.com/gifs/animation-3d-blender-xThuWdpRX2YsVDzfHy I've pinned the top of the cape, and as you can see all works fine. Just pin the vertices around the belt and ankles areas. $\endgroup$ – Paul Gonet Mar 21 '16 at 1:08
  • $\begingroup$ Im having difficulties hooking the vertex group of the top ring of the pants to the character. How do I pin these? :/ The tutorial doesnt go in detail to this. $\endgroup$ – elemein Mar 21 '16 at 2:39
  • $\begingroup$ Relatated previous post: blender.stackexchange.com/q/49180/2843 $\endgroup$ – Samoth Mar 21 '16 at 10:57
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You may achieve the effect you want using a cloth pinning. enter image description here

In Edit Mode select the vertices around the belt and ankles areas. Create a new vertex group and call it 'pin'. Assign vertices to that group. enter image description here

In the Cloth settings check the Pinning checkbox and input the 'pin' group name below. enter image description here

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  • $\begingroup$ I can clearly see it work in your pictures, but for some reason my mind doesn't quite understand it; how does pinning the vertices of the pants objects keep the pant's pinned vertices group in relation to the (I think they're separate) objects of the microphone-shaped bone-looking objects? I just don't see where it's made distinct you want to pin to the leg/waist object, and not empty space >.< $\endgroup$ – elemein Mar 21 '16 at 14:04
  • $\begingroup$ See, when I do that, this is what happens: i.gyazo.com/2d37473f934d48708537f348054a68ea.gif $\endgroup$ – elemein Mar 21 '16 at 14:10
  • $\begingroup$ Just parent the pants to the body (in Object Mode select the pants first, then select the body and press Ctrl+P-->Set Parent to-->Object) and it will follow it. $\endgroup$ – Paul Gonet Mar 21 '16 at 14:15
  • $\begingroup$ Aha! That... Woops. i.gyazo.com/3fae5dccd7a69a1083b32f62a635cff7.gif It definitely is a step forward, but why are the pants slowly getting absorbed by his legs? : s The body does have collision on as well as the pants. $\endgroup$ – elemein Mar 21 '16 at 14:20
  • $\begingroup$ Would it help if I added my blend file? :s $\endgroup$ – elemein Mar 21 '16 at 14:53

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