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I'm new to blender and was following along a tutorial but when I got to using the array tool on my model I noticed that mine was different to the video. When I use array with relative offset I can notice a small gap or line in-between each offset. It may not seem like a big thing but once I add a simple deform to get the shape I want it becomes a big problem. I feel like I followed the tutorial almost perfectly but seeing as it has no voice over its possible I made a mistake somewhere. I've added the images of the gaps below. If you have any ideas please let me know.

enter image description here enter image description here

youtube tutorial

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  • $\begingroup$ Please provide blend file $\endgroup$
    – Chris
    Feb 27, 2021 at 17:08
  • $\begingroup$ Added to the post $\endgroup$
    – Reece
    Feb 27, 2021 at 17:44
  • $\begingroup$ there is no modifier in your blend file.... $\endgroup$
    – Chris
    Feb 27, 2021 at 17:44
  • $\begingroup$ New one has array on it if thats what you mean. Sorry I'm complete nooby. $\endgroup$
    – Reece
    Feb 27, 2021 at 17:48
  • $\begingroup$ can you please post the blend file of your "end result" -> the circle? and a link to the tutorial might help too. It is important that your objects have applied scale/rotation. you can do this with ctrl-a. $\endgroup$
    – Chris
    Feb 27, 2021 at 18:00

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Ideally, you need to go back a step and fix the Array. It should be 'Relative' offset, by '1' in X, and 'Merge' should be checked, so the array elements become continuous. But before you do that, you have to remove the faces at the element ends, that coincide where they join, otherwise there will be internal faces in the array. There will be no need to apply the array, you can leave the modifier live.

After doing that, and Simple Deform > Bending your array, there may still be a join visible where its ends meet at 360 degrees. You can get rid of that with a Weld modifier.

It may be worth going into the object's Data tab > Normals panel, to give the whole object an 'Autosmooth', set to about 45 degrees.

Your .blend had the Array applied, so I couldn't fix that. I repaired the mesh instead. But really, you should go back. It's better to keep your modifiers alive as long as possible, for flexibility.

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