# Importing a SVG file creates too many faces

I am trying to import a simple SVG shape into Blender to extrude and bevel it, but the result looks very complex / has too many faces.

I've found other tutorials for SVG import that had the same problems, but no precise answer or explanation as to how to avoid this.

I am trying to import the outside path to bevel it as seen on this illustration:

• Another option is adding a Decimate Modifier on top of your converted geometry and clean it up manually. – p2or Oct 20 '15 at 14:40

The SVG importer likely generates a 2D curve initially, so in future you might be better off to avoid converting to a Mesh first. Some steps below can be skipped if you do that.

Like this:

There's a few ways to do this, the simplest might be to simply ignore the fact that you have a lot of faces, and convert straight into 2D Curve

• Convert the Mesh in Object mode to Curve using alt+C.
• Set to 2D Curve type.

• Use the Geometry panel to adjust offset / extrude and bevel depth. The Curve object has a lot of the same features as the Font Object type.

• Importing a SVG should create curves. – user1853 Oct 20 '15 at 12:55
• yep, that means OP can either redo to get back to Curve and skip the first steps or use what he has and follow these steps. – zeffii Oct 20 '15 at 12:59
• Thanks again for the great answer, @zeffii ! Do you know if there's a way to "apply" extrusion and bevel, to make what we see a real 3D shape? – MicroMachine Oct 29 '15 at 6:07
• @fabriced you want a mesh and don't need to make any more edits to the shape? then in Object mode , with the object active, press Alt+C and pick Mesh from Curve/Meta/Surf/Text. Feel free to ask a fresh question to get comprehensive answers. – zeffii Oct 29 '15 at 7:10