I'm trying to create an animation rig with quite a few armature bones. I'm modeling a bug, which has a total of 14 legs, and each one of those legs has 5 armature bones. The legs are identical, except they are in different positions with different rotations, so to set up the armatures I simply created an armature for one leg and duplicated it to the other legs, rotating and repositioning it as needed. However, I named the front legs FrontLeg.L
and FrontLeg.R
. The other legs, since they're just duplicated, are, for example, FrontLeg.R.007
, etc etc. I can easily rename the parent bone for each leg, but this becomes tedious very quickly to do this for all of the children as well.
Is there any easy way for me to rename the parent bone to, for example, 2ndFrontLeg.L
and have all of the children automatically be assigned names 2ndFrontLeg.L.001
, 2ndFrontLeg.L.002
, etc, after they've already been created? I'm completely ok with using addons as well