I create an script that loads a .json file, which contains the joins and bones positions, and create a skeleton with IK based on that information. Everything works as it should be, however, when I am in pose mode, I can rotate my selected bone trough the the python API with the following command:
The following image shows the result of the rotation on my torso:
the command above will rotate my selected bone as I wish. The problem is with the translate function, when I translate the bone trough the User Interface, everything works perfectly (even the Inverse Kinematics), so I was wondering what command should I perform in my script to achieve the same effect in translation that I achieve with the mouse (clicking G, then move the mouse cursor, left click), like the following image:
So I am really looking foward for a way to achieve this effect trough python code, without the UI interaction. By the way, the following command does not work (I do not know why tough)
Just another question that could solve all of my problems, is there a way to see what commands is the blender UI applying to the skeleton so I could just copy the command of whatever I am doing to the script to achieve whatever I desire?
Thank you so much.