Have lots of edges in my starship mesh, as shown in the red box.
How could I reduce them and make one rounded face out of it?
2 Answers
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Just as Tainin said it is not possible to make a curved/bent/folded surface without joining two or more vertices with an edge. However you can make a low Poly model and use smooth shading (in tools menu) to give a more curved shade effect. Or perhaps the normal maps might help depending upon the purpose of your 'Ship'.
Alt
+M
to merge selected vertices. $\endgroup$W
> Smooth tool (also in theT
panel). Faces with 0 area will reveal themselves because of smoothing, and others with bad topology will become better (quite a bit sometimes) $\endgroup$