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I'm trying all kinds of options to make sharp edges and rounded corners for an excavator arm. Apart from just using bevel, I also have tried to use "make sharp" and "edge crease", but it doesn't look nice. Any suggestion have I can improve my model with more edges and where to put them or any other approach to make rounded corners with sharp edges?

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If you're modeling using subdivision, at its simplest, this sort of topology will give you a rounded corner: supporting loops close to the sharp edges, and looser on the round corner. You have a degree of control over the tightness of the corner by sliding the edges on either side of it.

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However, if, for example, you you wanted a perfect circular arc in the corner, breaking instantly to perfectly orthogonal edges, you might choose a bevel, as suggested by atek.

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With the knife tool cut this way

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To make an edge. With the edge selected Press Ctrl+B to bevel and with the mouse wheel make the segments and how much round shape you need

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