0
$\begingroup$

I have model, imported from STL a file, and cleaned up the mess with triangles a little. I removed all doubled vertices and edges. So I clicked together all linked faces manually and made one out of them using "Make Face". Now I have a rounded face that looks not that nice, see the screenshot, please. What went wrong there? enter image description here

I appreciate your help. Cheers Stefan

$\endgroup$
  • $\begingroup$ To make this face rounded, you'll need to add several loopcuts to it, so it to have some supporting geometry helping it become that rounded. $\endgroup$ – Mr Zak Jul 3 '15 at 13:39
2
$\begingroup$

The problem with using "Make Edge/Face" in this case is that the resulting face is an n-gon. Since the resulting face can't make that kind of smooth curve it will look strange depending on the angle from which it is viewed. Instead, you can try using "Bridge Edge Loops". Just be sure to only select the curved edges and not the two edges that connect them like this...

enter image description here

And you should get this...

enter image description here

If it doesn't work it's most likely because the number of edges on each side are unequal which you can check in the info panel on the upper right side of the screen.

|improve this answer|||||
$\endgroup$
  • $\begingroup$ Worked like a charm. Thanks for making the point clear, that using only the "guide edges" is a crucial point. $\endgroup$ – goeck Jul 6 '15 at 7:09

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.