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I added a material to my bottle model with the transmission set to 1 and roughness to 0.01, with the base color set to a brown-orange.
The color only appears in the center, and the edges just reflect the HDRI. When I look at the bottle in material preview the color is applied to the entire bottle.
However, when I apply the same material to a sphere, the color is on the entire sphere. Cycles View

Eevee view

I'm also using the bevel, subdivision surface and smooth by angle modifiers, but deleting them didn't help.

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    $\begingroup$ hello, it's not clear to me, you could please highlight the areas? Maybe also share your file? $\endgroup$
    – moonboots
    Commented Nov 1 at 7:53
  • $\begingroup$ the problem is in the edges of the bottle, how do i upload my blender file here? $\endgroup$
    – askaine_
    Commented Nov 1 at 10:54

1 Answer 1

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The object was too thin, adding the Solidify modifier fixed it.

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