I have a robot character with armature and animation, and it displays correctly in Noesis:
The armature is shown in red, and I've selected a specific bone named Dummy010, shown in red/blue/yellow at the bottom left of the image. Everything seems to be working just fine until I import the character into Blender:
The same bone, Dummy010, is highlighted at the left edge of that image, but as you can see, the same thing is happening to all four legs. I'm using an add-on called Better FBX Importer/Exporter, but the same thing happens with the regular FBX importer.
Here's my .blend file:
robot .blend file
How can I get this distortion to stop happening?