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Got stuck with a problem.

Viewport render volumetrics (cycles) look amazing even on low sample counts after 10 sec render.

enter image description here

Final render on the other hand has this ugly voxel square glitches with 10x samples rendered even before image got denoised.

enter image description here enter image description here

Viewport and render settings for vilumetrics looks pretty much the same. How to fix this?

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1 Answer 1

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So. After fiddling with parameters for quite some time, i found the partial solution.

Step render parameter (default 1) changed to 5 did the trick (All the rest values i tested still output glitches)No glitches and smoke looks almost identical. Sample count increased by 10 times approximately (i have time limit 3 min for a frame, default value rendered 20-30 samples, value 5 rendered 300+ samples).

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