0
$\begingroup$

enter image description hereI've got a interesting problem where my render is set to displace and bump in the material settings, and when set to the cycles engine, renders just fine with all my textures including bump and displacement. I've tried googling the absolute hell out of this but people have problems in other similar, but not exact areas. Here are some photos of my shader (Which I doubt, as it works in the viewport, just not final render). And an image to show you guys the before and after render. The shader is just a sample cause it's huge, but its all the same, just with different textures blended in. Here is an example of 1 plus the mix shaders and their masks. notice the lact of bump on the final render (left) vs the viewport (right)

$\endgroup$
6
  • 1
    $\begingroup$ … You just described not having a problem: “renders just fine.” Where is the issue? $\endgroup$
    – TheLabCat
    Commented Jun 21, 2021 at 18:49
  • $\begingroup$ The viewport renders it fine as shown on the right. But when you press F12, and go through the final render, it does not. $\endgroup$ Commented Jun 21, 2021 at 19:22
  • $\begingroup$ Oh, I see. Hmm… modifiers? $\endgroup$
    – TheLabCat
    Commented Jun 21, 2021 at 19:24
  • $\begingroup$ No modifiers whatso ever, except for a subdivision subsurface modifier.... Which is actually a good point and might need to be applied brb. $\endgroup$ Commented Jun 21, 2021 at 19:27
  • 1
    $\begingroup$ Check that the subdivision surface modifier has the same number of view port subdivisions and render subdivisions. I suspect the viewport subdivisions are turned up but the render subdivisions are turned down. $\endgroup$
    – TheLabCat
    Commented Jun 21, 2021 at 19:27

2 Answers 2

0
$\begingroup$

I had the same problem. I realized you have to change the material settings on all materials you want to display the displacement. Materials Tab> Settings> Surface> Displacement> "Display Bump and Displacement" or "Diplays Displacement only"

$\endgroup$
-1
$\begingroup$

Remember folks, look over an unapplied modifiers and you might find your problem. In my case the subdivision modifier wasn't applied, and there for creating a lack of geometry for any bump to take place.

$\endgroup$
1
  • 1
    $\begingroup$ Was it that that modifier wasn't applied, or did it just have a fewer number of subdivisions set for the render than it did for the viewport? $\endgroup$ Commented Jun 21, 2021 at 20:34

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .