So today I decided to try making a volumetric texture. (I found a mod for Kerbal Space Program that adds custom volumetrics, and I wanted to try making something.) If you're unaware, a volumetric texture is basically 3D voxel data that's been sliced up and placed onto a 2D texture. Here's an image to demonstrate:
(Green is Y, red is X, and blue is Z. Also, it's scaled down. The original image was 4096*4096.)
The tiling system starts from the bottom left corner and goes up. Once it reaches 16 images, it loops back down, moves one space to the right, and starts again. This repeats until there are 256 tiles.
Here's the question: I have the individual images rendered already, but I don't know how to tile them (other than painstakingly stitching 256 images together.) Do any of you know how?
Here's the images I've rendered, in case you'd like to use them. They're not perfect, but it's a start.