Just cached 1800 frames of a simulation nodes sim. It chugged through them fine (each .blob file is max about 30Mb) but as soon as it had finished the frame range, it crashed. Opening the file makes Blender instantly exit, -pof-. If I delete or move the .blob files, I can open the .blend file fine.
Is there a limit to how much of a cache Blender can cope with? I previously managed to cache the sim fine with the particle life set to a lower value, so there were fewer particles in total (although the .blob files were nearly the same size - max 28Mb).
I've tried this on 4.0.2 and 4.1. System is 128GB RAM, RTX 4090, Ryzen Threadripper 3960X 24-Core cpu.