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May 20 at 11:06 vote accept Nickh129
May 20 at 9:50 answer added Nickh129 timeline score: 1
Apr 10 at 13:47 comment added Nickh129 I should mention that overall I'd rather use Eevee to render a final version as it's obviously much faster, and I have ~5500 frames to output
Apr 10 at 13:42 comment added Nickh129 So fwiw I've done some more tests. I went back to an earlier version of this file, which was set up to render in Cycles, and uses Set Point Radius to render the points as spheres, rather than Instance on Points as I've done in the above Eevee setup. The original file has about 1.9m points, and the cached .blobs are ~160Mb per frame. This doesn't crash, and displays pretty much in realtime in the viewport. The Eevee version, instancing spheres on a point cloud of ~160k points, won't even load the cache without crashing Blender. How can I render out points directly in Eevee?
Apr 10 at 9:15 comment added Nickh129 Thanks. Is this a CPU issue though? It averages about 1-2 seconds per frame it's simulating, and it only crashes when trying to retrieve the baked data from the cache. Plenty of free space on the cache ssd too
Apr 9 at 19:15 review Close votes
Apr 10 at 9:16
Apr 9 at 18:52 comment added Emir Probably this is the answer but not a positive one blender.stackexchange.com/questions/102149/…
Apr 9 at 18:30 history asked Nickh129 CC BY-SA 4.0