Recently did a liquid splash via Gleb Alexandrovs tutorial.
So smoke + flow field + particles + meta-balls to get some sort of fluid splash going on. Where I noticed, none of these processes are able to use multiple cores. Grinding my 6 core / 12 thread CPU to a worse experience than a heavily OC-ed 2 core little thing. Making the whole experience quite unpleasant if using more than 550K particles.
Is there a way to make Blender 2,78 use more cores outside of rendering?