1
$\begingroup$

As the title says, I'm trying to make a new cube and cube projection in my current scene and it just is not working. In a new scene it looks like this: enter image description here

In my current scene it looks like this: enter image description here

I'm pretty confused as to whats happening differently between the two scenes. Both are new cubes with no modifiers at all.

(I know I've been asking a lot of questions lately, hope I'm not breaking any rules)

Any suggestions? What factors cause the cube projection to be different between scenes?

Edit: Creation .gif : enter image description here

$\endgroup$
  • $\begingroup$ What do you mean by scene? Different files or different render layers? $\endgroup$ – meed96 May 18 '15 at 3:09
  • $\begingroup$ Different files. All layers on the odd one act the same way. $\endgroup$ – Douglas Gaskell May 18 '15 at 3:11
  • $\begingroup$ So when you create a new cube on your odd file and look at the UV's it looks like the bottom photo before you've done anything? A completely new untouched cube? $\endgroup$ – meed96 May 18 '15 at 3:12
  • $\begingroup$ Correct. Here is a .gif of the process: i.imgur.com/9cr1vm1.gif $\endgroup$ – Douglas Gaskell May 18 '15 at 3:20
  • 1
    $\begingroup$ @douglasg14b if you are using seams, why do you chose cube projection? that option will ignore your seams. $\endgroup$ – Denis May 18 '15 at 3:22
2
$\begingroup$

Cube projection will project the mesh from 6 view directions ignoring the seams, and depends where the mesh located in 3D space and its rotation, UVs position will be calculated in UV/Image Editor.

Blender offers several ways of mapping UVs. The simpler projection methods use formulas that map 3d space onto 2d space, by interpolating the position of points toward a point/axis/plane through a surface. The more advanced methods can be used with more complex models, and have more specific uses.

UV Mapping a Mesh

$\endgroup$
1
$\begingroup$

To unwrap a cube there are a few options. Mark the seams like this and unwrap: enter image description here

Other way with no seams is to select a face to make it active, then select all of them with A and unwrap with follow active quads:

enter image description here

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.