As the title says, I'm trying to make a new cube and cube projection in my current scene and it just is not working. In a new scene it looks like this: enter image description here

In my current scene it looks like this: enter image description here

I'm pretty confused as to whats happening differently between the two scenes. Both are new cubes with no modifiers at all.

(I know I've been asking a lot of questions lately, hope I'm not breaking any rules)

Any suggestions? What factors cause the cube projection to be different between scenes?

Edit: Creation .gif : enter image description here

  • $\begingroup$ What do you mean by scene? Different files or different render layers? $\endgroup$ – meed96 May 18 '15 at 3:09
  • $\begingroup$ Different files. All layers on the odd one act the same way. $\endgroup$ – Douglas Gaskell May 18 '15 at 3:11
  • $\begingroup$ So when you create a new cube on your odd file and look at the UV's it looks like the bottom photo before you've done anything? A completely new untouched cube? $\endgroup$ – meed96 May 18 '15 at 3:12
  • $\begingroup$ Correct. Here is a .gif of the process: i.imgur.com/9cr1vm1.gif $\endgroup$ – Douglas Gaskell May 18 '15 at 3:20
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    $\begingroup$ @douglasg14b if you are using seams, why do you chose cube projection? that option will ignore your seams. $\endgroup$ – Denis May 18 '15 at 3:22

Cube projection will project the mesh from 6 view directions ignoring the seams, and depends where the mesh located in 3D space and its rotation, UVs position will be calculated in UV/Image Editor.

Blender offers several ways of mapping UVs. The simpler projection methods use formulas that map 3d space onto 2d space, by interpolating the position of points toward a point/axis/plane through a surface. The more advanced methods can be used with more complex models, and have more specific uses.

UV Mapping a Mesh


To unwrap a cube there are a few options. Mark the seams like this and unwrap: enter image description here

Other way with no seams is to select a face to make it active, then select all of them with A and unwrap with follow active quads:

enter image description here


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