I'm working on making some clothes, specifically this shirt design:
However, I'm running into some issues with the cloth simulation
The first, is that the top side of the sleeve ends up pinched into a sharp edge and isn't "falling" onto the top of the arm:
The second is here at the collar. As you can see it's not going forward enough on the neckline, and it's bunching up in the rear:
Third, the back of the shirt is bunching up here in back, rather than hanging down naturally.
Here's the mesh, which is modeled on the actual pattern:
I've tried subdividing the mesh further, adding a Solidify modifier, I've tweaked the cloth physics, made several adjustments to the height and width of the front and back pieces, added additional loops to make the collar bigger, but am not having any luck getting things to lay right.
Is there something that I'm doing wrong?