I'm trying to add a torus primitive object in geometry nodes to use as an instance input, but Blender doesn't seem to have one within the geometry nodes context. Is there a way to input a torus mesh procedurally within geometry nodes instead of calling a static outside object? I've searched around online and nobody seems to be asking about this.
Yes, you can add a torus by using two
Curve Circle nodes and combining them with a
Curve to Mesh node. The first circle is plugged into the Curve input and controls the major radius and segments (Resolution). The second circle is plugged into the Profile Curve input and controls the minor radius and segments (Resolution):