I used an image texture on my geometry nodes. If I use the cube node, it follows the UVMap properly:
But if I use a cube I created without anything, just a newly created cube, it doesn't follow the texture mapping. How do I fix this? I tried to generate different types of UVMaps for the external Cube object but nothing worked.
I am guessing it has something to do with the texture mapping, but I can't find any information or clue to fix it.
There is nothing much to it, I just made a simple scene to illustrate my problem. I just used a square image logo on a 100x100 grid and ran Instance on points. Just the standard Image Texture inside geometry nodes setup, very easy to replicate. My only concern is how to use an external object imported via the Object Info node instead of the primitive mesh Cube node.