Is the above possible?
I've rendered the fire as a separate pass. I want to now render surrounding geometry acting as light catcher objects illuminated by the fire, but the fire not being visible. As the fire is dynamic its lighting of surrounding geometry will vary.
I know a workaround will be just to use and animate separate lights but this is not what I want to do if there is another option as the work has already been done on the fire simulation.
Edit: example picture added, see following low res render, you can see the fire is illuminating the arms and fingers from the fire illumination alone (you can see pixels on the arm are yellow or orange), when I disable the fire domain from render the associated lighting disappears off the arms. I have just now parented a point light to the green sphere to fake the lighting as a workaround, but if there's a way to do it with the fire I'd like to know.