I have the following cylindrical shape:
I want to transform it so that it is not straight, but tapers out. I imagine that I want to scale it in such a way that the bottommost vertices are scaled by 1.5 on the x and y axes, and the topmost vertices are scaled by 1, so they are technically not scaled at all. All the vertices in between should therefore be scaled by a factor between 1 and 1.5, based on how high up the Z axis they are. If I have it all straight, I think that should result in a perfectly conical shape.
Is there a way to do this? Am I overthinking it and is there a sort of taper tool?