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Jul 15, 2023 at 16:15 vote accept Bas
Jul 15, 2023 at 16:09 comment added Bas It is straight, along the z axis. The topology with the weird curves is necessary for a shader that will be applied. The proportional editing/linear falloff is exactly what I was looking for, thanks!
Jul 14, 2023 at 14:05 comment added Allen Simpson Might be easier to control with a lattice modifier
Jul 14, 2023 at 10:44 answer added Martynas Žiemys timeline score: 2
Jul 14, 2023 at 9:59 comment added Gordon Brinkmann To me this sounds as if you wanted to do Proportional Editing with a linear falloff.
Jul 14, 2023 at 9:06 comment added Harry McKenzie so that it is not straight, but tapers out. > it's not straight to begin with. what are you trying to accomplish? why not model it again since the toplogy is horrible.
Jul 14, 2023 at 7:47 history asked Bas CC BY-SA 4.0