0
$\begingroup$

Pardon me if I asked my question wrong.

Is it possible to have the selected UV of this object be unwrapped only once and assigned to the back of the mesh since it's the same? I need to fit the UV's of the WHOLE object in one UV since I will be painting it in Blender, and I don't want to have to have to paint the back of the objects since it's supposed to be the same. enter image description here

This is what it looks like now: enter image description here

$\endgroup$
4
  • $\begingroup$ Mirror modifier or duplicating the object, scaling and using transfer data modifier might work. $\endgroup$ Commented Jun 23, 2023 at 11:40
  • 4
    $\begingroup$ You can also use the Project from View option, the back and front UVs will overlap $\endgroup$
    – moonboots
    Commented Jun 23, 2023 at 11:49
  • $\begingroup$ Which option would be the most optimized one for a game asset? $\endgroup$
    – Monika G.
    Commented Jun 23, 2023 at 12:04
  • $\begingroup$ Project from View is OK, it will make the selected faces overlap, it seems like this is what you want? Then you can reorganize them the way you want in the UV Editor, and paint. I guess there are no problem for overlapping UVs in game engines? $\endgroup$
    – moonboots
    Commented Jun 25, 2023 at 8:35

0

You must log in to answer this question.

Browse other questions tagged .