I'm working on a scene with a smoke simulation.
As far as I can tell, I have everything setup correctly. That's obviously not correct as I'm here with an issue but I just cannot figure out what the fix is.
This image below is a bake using 512 resoluition. Timesteps is set to 1,4. Adaptive domain is on and add resolution is set to 4. Noise is also on and Upres set to 5.
The emitter is also set to sampling substeps is set to 5.
Yet I'm still getting this blocky look in renders.
I've uploaded the blend file here.
https://drive.google.com/file/d/1CK-OWq-iiMg84QUSRUdpbJKWYmaiQOHL/view?usp=share_link
Is it really just a case of bumping the resolution even more? The bake times are already a bit too long.
I'm not that experienced with the Blender sims. This is also making the UI really laggy. How would the more experienced here tackle this situation?
Looking at all the objects involved their real-world dimensions seems fine. If I open a new blend and just create a smoke quick effect on the default cube the real world dimensions of the objects are comparable. I've applied scale transforms to the domain and emitter in case it was this, nothing seems to get around this blockiness.
TIA.