Blender 3.3. I'm fiddling with the new hair stuff and have sculpted some fur for my model. However, I'm having trouble getting the "volume" (in the hair sense, not the CAD sense) right. Specifically, all my hairs have a sort of exponential-curve shape relative to the surface; that is, they start almost perpendicular to the surface and then point more outward at the tips.
Real hair/fur of course does the exact opposite; it's perpendicular to the skin on emergence and then lies flat(tish) against the body.
I really don't want to start over; I have direction, clumping, and tip-to-skin distances that are satisfactory. Is there any way to adjust only the roots of my hairs so that they are more perpendicular to the surface, while leaving the rest of the hair mostly unaffected?
For bonus points, is there any way to make hairs repel each other without also being repelled from the surface? (Basically, to reduce self-intersection without otherwise affecting the shape more than necessary?)
Puffing doesn't help; it's actually what produced this effect in the first place. Combing doesn't help either as it presses the hair too close to the surface. What I need seems to be a comb mode in which the hairs also repel each other and the underlying surface?