Just a heads up, I am new to blender so try and bear with me!
Recently I wanted to model a chest from Minecraft (dont ask why), and I wanted to animate it using a rigid bodies and rigid body constraints (a hinge). I was going to use an UV sphere as an animated rigid body to open the chest, yet for some reason, (even though the chest is hollow), just being in the chest forces the lid open. Below is a picture of the chest, where you can see that UV sphere is not touching the top portion of the chest.
Does anyone know why this is happening? I have attached a blend file if that helps.