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Here is screenshot :) Im making a circle with 6 sides, rotating it 30 degrees (z) and scaling it globally on y.

enter image description here

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  • $\begingroup$ As far as I can tell this is expected behavior $\endgroup$ – VRM Apr 22 '15 at 0:13
  • $\begingroup$ @NoviceInDisguise I'm really confused ?! is this the normal behavior ? $\endgroup$ – Chebhou Apr 22 '15 at 0:22
  • $\begingroup$ As far as I can tell from the screenshot, yes. I would need an animated GIF/video to be sure $\endgroup$ – VRM Apr 22 '15 at 0:29
  • $\begingroup$ just try it you'll see the object ( not just circle ) stretch along X and Y ( it's not global nor local Y really ) $\endgroup$ – Chebhou Apr 22 '15 at 0:31
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    $\begingroup$ You should rotate the mesh in edit mode. While the object is rotated you and you scale on one axis you actually scaling in 2, you can see it in transform panel. $\endgroup$ – Denis Apr 22 '15 at 0:32
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Here is why it stretch on the x axis : the scaling is done the world space (orientation ) and it gets projected to the local space of the object to be applied (since axis are not aligned world Y axis get projected on local X and Y axis) , the vertices has to keep their location the local space ( hence you see the distortion ) :

enter image description here

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This is normal behavior. What is happening is you are scaling your mesh without having applied the rotation (Ctrl+A Rotation). When you apply the rotation to your mesh, this issue disappears.

enter image description here

Also moving the vertices in edit mode will prevent this issue.

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    $\begingroup$ read: blender.stackexchange.com/questions/7298/… $\endgroup$ – user1853 Apr 22 '15 at 0:37
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    $\begingroup$ @cegaton This might be a dup then? $\endgroup$ – VRM Apr 22 '15 at 0:38
  • $\begingroup$ how do i apply? i thought it was applied once i hit enter. $\endgroup$ – Aidan Pallian Apr 22 '15 at 0:49
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    $\begingroup$ Ctrl+A in object mode and select Rotation from the menu $\endgroup$ – Denis Apr 22 '15 at 0:55

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