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I have 774 fractured pieces and I want them all to interact with a fluid simulation (flip fluid), however I can’t find a way to make them all physics objects at once, and I don’t want to go through one by one. CTRL + L > Modifiers doesn’t work, and holding alt while performing the action doesn’t work either.

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  • $\begingroup$ Could you accept the answer, so the thread gets marked as solved? $\endgroup$ Commented Feb 27, 2023 at 15:34

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  1. Select them all.
  2. Add and configure the fluid settings on the active one
  3. Press CRTL + L -> Copy Modifiers
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  • $\begingroup$ Copy modifiers doesn’t seem to work, since this is physics, not modifiers. $\endgroup$
    – Cabbage
    Commented Feb 28, 2023 at 0:29
  • $\begingroup$ the fluid settings create a modifier. In my tests, it worked. $\endgroup$ Commented Feb 28, 2023 at 12:57
  • $\begingroup$ Are you using mantaflow or flip fluids? Another thing is that the objects are just collisions foe the fluid, which might not create a modifier $\endgroup$
    – Cabbage
    Commented Mar 1, 2023 at 0:07

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