I work only in grease pencil and have a possible anti-aliasing issue (I attempted to increase the grease pencil anti-aliasing past 1 to 10 to 100, while it looks different than 0 it is pointless past 1).
(edit as links were requested to be removed) it is as though a thickness noise modifier has been applied but only when the camera moves.
I had a similar line boil but less drastic issue in 2.93.0 and 2.93.14 I labeled the different render settings, image sequences tend to do slightly better than video. I did renders from blender at it's factory default as well as my normal default,it looked the same.
I wish to know if there is a current work around for the flickering lines. the go to in 2.8 was render at 200% and shrink it which diminished it some.
Am I looking in the wrong place? Are there stroke settings that can cause this? Are there Camera settings? is there another area in render settings other than grease pencil anti-aliasing that can affect line quality? is there more than one area where you have to change anti-aliasing settings?
I have looked up this issue and have found other people who mostly just use grease pencil who have run into this problem and they were either using a very old version or they went unanswered. this was practically nonexistent as a problem for me in 2.79b (possibly 2.80).
I have windows 10 with 16 gigs of memory nvidia GeForce GTX 970 with most recent drivers.
some friends rendered on theirs to see if it happened to them. -linux 2.93. -similar windows 10 3.1.2 same.
all answers I found seem to imply that this is a problem only in pre 2.9 but here it is.
List of solutions for other's looking, like me, and finding nothing about settings
Render at 200%-300% and shrink it back down in a composition program that doesn't have this problem. it's still present but diminished.
use thick lines. Stylistically limited
Boil the animation on purpose. Stylistically limited.
Add style filters in a composition program that doesn't have this problem. Such as recreating a CRT television. Stylistically limited.