As shown in the image I have a sphere sitting in a static position above cubes that get generated one at a time. I would like the sphere object to move one at at time directly above the center of each newly created cube. If it's not too complicated I'd like it to gracefully glide across as each cube is created with a delay.
Rather than creating a manually keyed animation, I'd like to use Geometry Nodes.
I tried a few things including trying a shared attribute value from GM nodes to a driver of the separate sphere but I didn't know if I could do that like sharing a color with shading nodes. I don't think I can force a move of a separate object from GN.
3 Roadblocks seem to be holding me back:
1 & 2: Passing and Receiving any value / vertex from GN to other objects (so I can affect them) with maybe a driver
3: Getting center position of cube after delete geometry (This sounded like it might have solved it but it doesn't seem to work in my tests https://www.reddit.com/r/blender/comments/tb9cbs/geometry_nodes_how_can_i_access_the_position_of_a/ )