I am using Blender 3.31 to export a animation in bvh format file but the channels seem to be wrong.
Here the joint only has three channels rotation X,Y,Z but I want it to be 6, namely Position X Y Z together with Rotation
I set the location as the animation property and it is in the dope sheet animation channel
But when I export it into a bvh, the position channel are still missing, so how can I do to add the position channel?