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I am using Blender 3.31 to export a animation in bvh format file but the channels seem to be wrong.

enter image description here

Here the joint only has three channels rotation X,Y,Z but I want it to be 6, namely Position X Y Z together with Rotation

enter image description here

I set the location as the animation property and it is in the dope sheet animation channel

enter image description here

But when I export it into a bvh, the position channel are still missing, so how can I do to add the position channel?

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  • $\begingroup$ Is the bone connected child of another bone? If so Loc channels are dismissed. $\endgroup$ Commented Dec 13, 2022 at 9:28
  • $\begingroup$ Yes it is connected child $\endgroup$
    – HennyWen
    Commented Dec 14, 2022 at 10:23

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