I am wondering if i could get some tips from the wonderful people of this group. Does anybody have any experience working with CMU Mocap animation? I am currently working with bvh files.
I have a rig already setup(rig assembled by a add-on called auto-rig pro) to which i am trying match the bones of my rig to the bvh. Auto rig pro has a remapping function for bvhs which I'm using but i get errors with this. The most common is twisted limbs and jittery animation.
I'm confused about the rotation of these bones and how to fix them of if i should use ik or fk when remapping.
Also I am researching how to fix the rest pose of the bvh armature, so that the mapping of the bones would result in a better animation but that lead to errors.
I tried using @batFINGER's script for resetting poses and all the post he did so far but I'm getting nowhere or at least i don' think I'm following it right.
Can anybody help? Thank you.