I am working on a plane for a mod and want to know: How can I create a separate interior mesh, basically making it a solid object. How can I do this without using the solidify modifier?
1 Answer
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One possible solution would be to:
- Go to Edit Mode
- Duplicate the mesh you want an interior for with Shift+D and press Right Click to apply.
- With the duplicated mesh selected, press Alt+S to evenly scale down the duplicated Mesh and right click to apply.
- Now press Shift+N to flip the face normals. Check/Uncheck the inside option for the desired result.
Additionally you can enable 'Backface Culling' to visually see if the interior has the correct face orientation.
Also addtional you can enable face orientation for this. Red means backface, Blue means the correct front face.
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$\begingroup$ Thank you for the suggestion, however there is the problem of the separate mesh being visible through the windows. $\endgroup$ Commented Jul 9, 2022 at 21:42
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$\begingroup$ Yea, you'll have to cut make the same holes for the interior mesh as well. $\endgroup$ Commented Jul 10, 2022 at 11:45