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So I have two cylinders, one is cut and one is not.

Here is the misaligned cylinder (That is cut at 45 degrees):

enter image description here

Is is possible to align those edges and make them straight again with the cylinder behind it?

Edit:

Kind of like this, where the green lines represent how I want the selected objects edges to be aligned with.

enter image description here

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    $\begingroup$ Could you please clarify your question? It's not quite clear what you're asking. $\endgroup$ Mar 7, 2015 at 19:15
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    $\begingroup$ You could turn on snapping (shift+tab) and move each vertex in the front cylinder so that it snaps to the other cylinder. $\endgroup$ Mar 7, 2015 at 19:59
  • $\begingroup$ I added a screen shot of what I'm kind of imagining. I want to keep the objects separate, but the edges on the selected object are not straight and run at a diagonal. I was wondering if there was a way to align those lines with the green ones on the screenshot. $\endgroup$ Mar 7, 2015 at 21:48

2 Answers 2

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Select the vertices that you want to flatten, then scale it along the axis you want to flatten by 0.

In this case, scale along the y-axis by 0.

enter image description here

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  • $\begingroup$ Hm I see. However, I wanted to keep the cut and not return it back to a cylinder. Thank you for your response! $\endgroup$ Mar 7, 2015 at 21:19
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    $\begingroup$ @WilliamTurner Ronikos' answer is the correct one, the cut won't be deleted. Try it, you'll see. $\endgroup$
    – ruckus
    Mar 7, 2015 at 22:52
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With the focus being to keep the edges aligned on both pyramids, I would suggest you duplicate the original cylinder and then bend the face using proportional editing, which can be activated using O. I found spherical proportional editing to work the best.

enter image description here

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  • $\begingroup$ I like .gifs btw... $\endgroup$
    – Ronikos
    Mar 7, 2015 at 23:13

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