Before making a dodecahedron animation I want to construct the lower half as a static object. In my screenshot you see the initial, flat construction, for which I've rotated five pentagons around the vertices of the central pentagon in order to have their edges aligned to each other. The next step would be to set those edges as each pentagon's individual axises and "fold" the pentagons, compared to folding a paper, upwards, so the neighbor edges would align, too, at a certain angle.
- How do I set edges as axis for object rotation?
- How do I define the meeting points of two edges?
The pivot point of selected pentagon on inner edge, the modifier's local axis is not aligned with the edge.