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I've been following a tutorial by Kaizen

I managed to get it to work the way he does it which is fine. Then I tried to apply it from the ground up step by step but doing it in a different way.

This is what I need help with:

#1 I want to spawn a flower heart or centre, as a cylinder with X faces. I've managed to do that okay, and I think I will add a reference to an Empty object in the scene so I can manually rotate the flower head.

How do I rotate the centre/heart so it faces up along the curves direction (or normal I suppose)? That way I can draw the curve to appropriately have the flower face a certain direction.

Also, is there a simpler way to just tell GeoNodes to spawn an object at the end of curve* (at the final vertex) without using the ColorRamp technique that he does?

flower heart part of the node tree

petal object

Result so far

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  • $\begingroup$ please focus on one question, not two, else your question will be closed (these are the rules, i didn't make them), so just copy the 2nd part and open a new question and paste it there. thank you. $\endgroup$
    – Chris
    Commented Mar 31, 2022 at 3:26
  • $\begingroup$ thanks for the response. could you point me to where it mentions that rule? the question was based around making a proper flower, i just split it into two to break down the steps i was looking to achieve. i would think that splitting it into two posts would dilute the question and response. $\endgroup$ Commented Mar 31, 2022 at 14:09

1 Answer 1

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You could use the following setup:

  1. Reverse the curve (if the start point is at the bottom).
  2. Use the node Curve to Points and set Count to the value 1. This way only one top point remains and you also get the necessary rotation for the object to be instantiated.

enter image description here

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