I've been following a tutorial by Kaizen
I managed to get it to work the way he does it which is fine. Then I tried to apply it from the ground up step by step but doing it in a different way.
This is what I need help with:
#1 I want to spawn a flower heart or centre, as a cylinder with X faces. I've managed to do that okay, and I think I will add a reference to an Empty object in the scene so I can manually rotate the flower head.
How do I rotate the centre/heart so it faces up along the curves direction (or normal I suppose)? That way I can draw the curve to appropriately have the flower face a certain direction.
Also, is there a simpler way to just tell GeoNodes to spawn an object at the end of curve* (at the final vertex) without using the ColorRamp technique that he does?