I am trying to apply a force to certain objects via a self-made script. Though I cannot find any option to do so in Blender. I could only find something equivalent in Blenders Game Engine: applyImpulse().
The goal is to apply an impulse to objects with a minimum mass after they reached a specific coordinate.
If there is no such function like adding an impulse, then I could also try to manipulate the current movement vector of the object according to its previous frames, but they are only saved within the cache right? I am also not aware how to retrieve this data.
I was also trying to just use some sort of Force Fields, but they don't show the effect I wish.