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I'm quite new to Blender so I'm sorry if this is a very noob question but whenever I move the rig the eyes do not stay in my place and seem to rotate the other way. I've tried a lot of the suggested solutions online but they haven't fixed the issue (largely because I don't know what I'm doing haha). eye fell out oh no

this is the blender file: https://pasteall.org/blend/f55e1e764ada4b3fad38f0f8a2b78b96

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  • $\begingroup$ Your armature is a mess. You need to remove most of the armature modifiers, merge all of the different armatures into one armature (with CTRL-J), and then redo the parenting. $\endgroup$ Commented Feb 21, 2022 at 16:19
  • $\begingroup$ What method have you chosen for the eyes rigging? $\endgroup$
    – moonboots
    Commented Feb 21, 2022 at 16:34

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  1. Select a eye and delete an Armature Modifier that connect with Armature.004.
  2. Select Armature which control the eye.
  3. Add Object Constraint > Child Of
    • Target : Armature.004
    • Bone : Head
    • Click Set Inverse
    • Influence : 1
  4. Now you can rig your head bone and eyes will follow them. Don't forget to remove Child Of (Bone Constraint) in "eyelook" bone in Armature.005 that target at Armature.004 Remove Bone Constraint

PS. As Marty said your armature is a mess, unorganized. This make it hard to work with and to find what the problem is.

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