So when I move my master bone in any direction, my characters eyes move farther than the distance I moved
Here's my file https://pasteall.org/blend/b3474565319c4e57afb0f0269e2f58e1
Here is rig without any movement
Then I move it in the y axis and the eyes move out of the correct position. This only happens after I parent the eye bones to my master bone. The eyes should be in the position of the black eye lids.
If I remove the master bone as a parent from my eye bone, the eye stays in the character rig properly, however, the eye bone just stays in one spot now. NOTE I only removed the master bone from the left eye to show the effect. The right eye still has the master bone parented hence it moved farther away
Lastly, when I rotate the spine, the eyes move correctly, yet the eyelids just stay in one place?