I'd like to bake a normal map for a simple object, but unfortunately, after the bake, the edges of the low poly model are visible on the normal map. The image size is 1024x1024px, if I increase the size it's better, at 4096x4096px it's barely but still visible. Auto Smooth turned off for both objects and set to Smooth Shaded, also there are no sharp edges.
Is this how it should look like or there is something that I didn't take into account?
Images: 1024px normal map, image of the problem.