I know there are already many articles about baking normalmaps. But since Iam trying and reading for several days, I decided to ask... Here is a video about baking normal maps for rounded edges: https://www.artstation.com/learning/courses/NmX/intro-to-blender-2-8-for-game-art/chapters/5Rn/rounded-edge-shader
I want the cube with normalmap to looks exactly like that one with bevel mod. But I can not make it work, maybe somebody knows the solution?!