I'm new to Blender and having problems creating a face from the following geometry:

Wooden frame

As you can see, the face has been created (by clicking inside the thin region between the 2 geometry loops) but I only want the face to be the outer surround, not the interior (It's going to be the wooden surround for a snooker table)

All the geometry belongs to the same object so I'm guessing that the problem might be that the inner loop has a break in it somewhere. The trouble is that I can't find it. Is there a way to get Blender to highlight where the problem might be? Or am I missing something with faces? Maybe they can't be used to form a loop like this?

Thanks for any help.

  • Simon
  • $\begingroup$ select the face and X -> delete face? $\endgroup$ Dec 13, 2021 at 20:08
  • $\begingroup$ Thanks for your input Lukas. I'd tried that but the problem was in then reselecting just the outer loop. K A Buhr nailed it in the post below. Your time was much appreciated though. - Simon $\endgroup$
    – SMD
    Dec 15, 2021 at 23:01

1 Answer 1


Blender doesn't allow a single face to have a hole like this. (Technically, a face must consist of a single sequence of distinct edges connected end to end in a loop. Your desired face has two such sequences, one for the inside and one for the outside.)

What you'll need to do is introduce some extra edges -- a minimum of two are required -- that connect the outer loop to the inner loop and then create multiple real faces to represent your single desired virtual face.

A fast way to do this (though it uses more interior edges than strictly necessary is):

  1. Delete all the faces from your object.
  2. Select all the remaining geometry (both the inner and outer edges),
  3. Select Edge -> Bridge Edge Loops

This will add multiple edges between all the inner and outer vertices and fill them all with faces.

A slightly more tedious method that results in the minimum number of interior edges (two) is:

  1. Delete all the faces from your object.
  2. Select a pair of vertices, one on the inside loop and the other on the outside loop, ideally in close proximity to each other. Use F to join them with an edge.
  3. Select another pair of vertices somewhere else (e.g., on the opposite side of the shape) and join them with an edge the same way.
  4. Use whatever method you can to select all the vertices for one of the two portions of the outer loop and the corresponding portion of the inner loop, selecting half your total shape.
  5. Use F to create a face, filling half your desired face.
  6. Repeat step 4 and 5 with the remaining vertices (plus the four shared vertices that are part of the added edges), to fill the rest of your desired face.
  • $\begingroup$ Many thanks. This solved my problem and the question is closed. $\endgroup$
    – SMD
    Dec 14, 2021 at 15:32

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