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  1. I have joined a mirrored object to another mirrored object (head and body, creating neck to join them) (Ctrl+J) and I am trying to connect them by creating vertices (tried extruding/merging or pressing f to just fill). I have selected one vertices from each object to create edge then with four of those I can create a face. But when I try the face or edge is created on the other side of the mirror not on the same side any solutions without removing the mirror. (shown below)

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  1. I would like to move parts of the mesh around from where I selected, but when I try to move it it is controlled from the left side and only the left side (the original mesh). I was able to do this before (move parts of the mesh from both sides) I don't know why I can't any more maybe from the update, any solutions? An example for more detail if I try to drag the right side out it inwards becuase I am moving it from the left side not the right side that I selected
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  • $\begingroup$ disable clipping and move them where you want then enable it again $\endgroup$ – Chebhou Feb 10 '15 at 12:15
  • $\begingroup$ Don't know which problem this one was for but both still occur. $\endgroup$ – hghjgjh Feb 10 '15 at 12:21
  • $\begingroup$ it would be easier if you can upload the .blend file it's hard to get the full idea from a picture $\endgroup$ – Chebhou Feb 10 '15 at 12:24
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    $\begingroup$ and i meant the top vertices or flip the top object on the X_axis and it's better to work with the mirror disabled in the edit mode to see the real vertices $\endgroup$ – Chebhou Feb 10 '15 at 12:27
  • $\begingroup$ it's ok, did you try the last comment ? $\endgroup$ – Chebhou Feb 10 '15 at 12:32
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You merged objects mirrored but not moddeled on the same side. You can see that by deactivating the visibility of the modified topo.

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to fix that, apply the mirror (in object mode, not edit)

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In front ortho view (NumPad1 front view, NumPad5 to switch perspective/ortho view) Box select B one side.

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Delete selected vertices with X

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add the mirror modifier that should work correctly

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  • $\begingroup$ Is there a way when I select the mirrored side the manipulator will go there as well instead of going to the original side. $\endgroup$ – hghjgjh Feb 10 '15 at 12:45
  • $\begingroup$ nope, the manipulator appears where the real selected vertices/edges/faces are, even if you select the mirrored ones. $\endgroup$ – Bithur Feb 10 '15 at 12:48
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disable the Mirror in edit mode to see the original verticies :

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the two part are not on the same side and that wat cosed the crossed faces

  • select the top part
  • press Ctrl + M and mirror along X-axis
  • move the mesh to the right position
  • now you can bridge them

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