I'm fairly new to blender,I started following this tutorial but the results are a bit far from what I want.
I want to manage to get the crystal material to be transparent, so when the light comes through, it reflects on the ground with the color of the crystal, right now, a hard black shadow is cast.
I cranked up the transmission to 1 and made sure the transparent shadow was enabled but I can't seem to make it glassy enough.
Any help would be appreciated as well as tips to improve the render.
Thanks,